This year, I am joining the Institute of Imagination, in partnership with Islington Council, supported by LEO Academy Trust, Chiltern Learning Trust, and King’s Cross Academy School for an exciting new pupil-led Digital Leaders 4 Sustainability Programme.
Below I have shared my second activity (Autumn 2) – Hour of Code
Encourage your Digital Leaders to think about ‘How can they encourage others’ to be more sustainable?’
Overview
This activity is designed for you to implement with your Digital Leaders. The activity is a Code-Along challenge on Scratch implementing Repetition, Events, Selection and Variables to create a game where you Save the Shark from plastic waste. This game is part of Rasbperry Pi’s sustainability series – Protect our Planet.
Below you will find the Youtube tutorial, worksheet to share with your Digital Leaders & and extra resource featuring Hour of Code activities from Reception to Year 6 in your school.
Enjoy & please share
Guidance
To run this activity successfully you will need:
1 x Worksheet per pupil (or pair programming)
1 x Share the pre recorded video (also linked on document below)
To enhance your impact and run a successful Hour of Code day across your school you will need:
1 x Hour of Code Worksheet
Pre Recorded Video: Activity 2 – Hour of Code – This video is designed for in class use with pupils
Worksheet: Activity 1 – Canva Create

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